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Game Object starts in cutscene at world origin if animated by a curve clip.
Found this out by treating a camera as a static shot until a certain point in which then a curve clip moves it. Even if I move it to where I want it initially, it moves back to world/parent origin until it hits the first curve clip at the start of a cutscene.
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Adrian 10 years ago
Ok, will fix. Thanks for the bug report.
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