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Under review

Spawn audio clips at/near a game object instead of world origin.

Adam Jeffreys 7 years ago updated by Adrian 7 years ago 1
When it comes to doing things like dialogue, it makes more sense to place the audio clip where the actor is (character or some other object) is rather than in the middle of the scene. This could be done using an empty game object attached to the character or placing it relative to them using an existing one.

This does bring up the question of allowing Actor Groups to have a Audio Track of their own so the transform is already defined for each audio clip.

Answer

Answer
Under review
Good idea. There is a "Play Audio" action available in the actor tracks. It may not be as intuitive to use as it should be. Will think about a good way to handle multi-character dialogues.
Answer
Under review
Good idea. There is a "Play Audio" action available in the actor tracks. It may not be as intuitive to use as it should be. Will think about a good way to handle multi-character dialogues.